Noisemaker Engine

Noisemaker Engine

A ready-to-go shader kit for artists and developers.

Compose with Noisemaker Engine's Polymorphic DSL, run on WebGL2 or WebGPU across web, desktop, and mobile. Open source and MIT licensed.

Architecture

Effects as data, composition as readable code.

Effect contracts

Every effect declares its parameters, inputs, textures, passes, tags, and shader programs so tools can inspect what they are about to run.

Readable composition

A layer stack, a camera filter, an audio visualizer, or a 3D volume can be represented as a compact program string.

Live inputs

Oscillators, MIDI, audio bands, media textures, image sources, text, meshes, and volume buffers all enter through named contracts.

Program state mutation

The runtime can compile, unparse, list steps, replace compatible effects, and apply parameter updates without treating source as opaque text.

Subchains and routing

Programs can group contiguous effects, write intermediate surfaces, and route multiple chains through explicit buffers.

Human and agent scale

Polymorphic is terse enough for live coding and structured enough for a coding agent to inspect, modify, and validate.

Capability

More than 100 effects.

The catalog includes sources, transforms, simulations, compositing, 3D volumes, feedback, media, text, color, geometry, and render utilities.

Filters

Color, blur, distortion, grading, lens, glitch, text, pixel, palette, edges, temporal effects, and more.

Generators

Noise, fractals, cellular systems, gradients, media, scopes, polygon sources, and procedural starters.

Mixers

Compositing and blend modes for images, video, generated textures, and intermediate surfaces.

Point systems

Agent and particle behaviors cover physarum, flow, flocking, life-like systems, trails, and simulation patterns.

Volumes and 3D

Volumetric generators and processors give shader programs structured 3D texture sources and transforms.

Render utilities

Mesh, point, cubemap, feedback, loop, and presentation helpers connect shader programs to browser output.

Get started

For artists, developers, and coding agents.

Start with the shader demo to make something now, or the integration guide to build on the engine. The same resources work for Claude, Codex, Gemini, and other coding agents.

Shader Tools

shade-mcp can search effects, inspect definitions, compile Polymorphic programs, render frames, test uniforms, and compare WebGL2 against WebGPU.

Custom Shaders

For low-level shader code for Noisedeck or another Noisemaker-based product, the portable spec defines self-contained effects with definition JSON, help docs, GLSL, WGSL, and a viewer.

Multi-user editing

The Seance SDK adds conflict-free multi-user network editing for Noisemaker Engine.

Device-level streaming

The Sync SDK sends the rendered canvas to other apps as a Syphon, Spout, NDI, or camera feed. It also lets Noisemaker Engine take up to 32 audio channels per device, working around browser limitations.

Apps

Built on Noisemaker Engine.

Ports, adapters, and live demos →